Estimated based on role seniority, company stage (Seed), and industry benchmarks. Actual compensation may vary.
Based on Web3 & AI industry compensation data. Seniority is inferred from role title keywords. Company stage affects ranges: early-stage (−15%), late-stage/public (+10%).
Persona AI is developing and commercializing rugged, multi-purpose humanoid robots that perform real work. Persona’s founding team has a decades-long history in humanoid robotics, bionics, and product development delivering robust hardware that has touched the stars, worked miles below the surface of the ocean, and even roamed Disney Parks. Our mission is focused squarely on shipping beautiful, reliable products at massive scale, while building a customer-focused team to achieve these aims.
We are looking for the next addition to our team, a Senior Software Engineer who specializes in Teleoperation and XR. The Teleoperation Team bridges the gap between biological and artificial intelligence. The core challenge is an AR/XR one: building immersive interfaces that let human operators feel genuinely present inside a robot's body. We measure success by how natural that presence feels — which means latency isn't just a systems constraint, it's a human one. Disorientation, broken immersion, and lag are the enemy. We own the full hardware, firmware, and software stack end-to-end, which gives us the freedom to go as deep as the problem requires. There's no playbook for this yet. Sim-to-real gap not included.
What You’ll Build
An immersive operator interface for our humanoid fleet, built in Unreal Engine or a comparable real-time 3D engine, with a genuine focus on usability and safety
Low-latency, fault-tolerant data streaming pipelines over unreliable real-world transports (WiFi, cellular, the messy real world)
Immersive frontend systems for Android and embedded Linux AR devices in Rust, C++, Unity, or OpenXR
Software that interfaces directly with hardware SDKs for robot sensing and control, and web APIs for data collection and remote operation
Custom shaders and ray-traced rendering pipelines that give operators high-fidelity spatial feedback without sacrificing frame rate
Real-time pipelines integrating motion capture and hardware prototypes for human demonstration and training data capture
Monitoring, metrics, and alerting infrastructure that scales with a growing fleet
What We’re Looking For
5+ years in software, with at least 3 years building 3D/XR or real-time interactive applications
Strong Rust and solid Python for tooling and test harnesses
Deep Linux experience, including embedded and firmware-level environments
Solid open source chops: navigating complex dependencies, modifying codebases, contributing upstream; prior OSS contributions are a real plus
Good networking fundamentals: TCP/IP, WiFi, cellular, BLE
Familiarity with robotic control concepts: kinematics, 3D geometry, sensor integration
Bachelor's degree in Computer Science, Robotics, or a related field
Strong ownership and communication skills; comfortable partnering across hardware and firmware teams
Bonus Points
Expertise in a real-time 3D or game engine
Track record delivering XR features on Android or embedded Linux using OpenXR
GPU profiling, shader authoring, and ray tracing experience
Familiarity with modern build systems like Nix or Bazel
Android development experience
Why join Persona AI?
You'll shape technology that's redefining the possibilities of robotics and human interaction.
Work alongside passionate teammates who value diversity, creativity, and continuous learning.
Enjoy full access to advanced prototyping tools, labs, and the freedom to experiment and innovate.
We offer competitive compensation, excellent benefits, flexible work environment, and equity opportunities.
Purpose-built humanoid robots for shipbuilding and industrial manufacturing. Ex-NASA, ex-Figure AI founders.
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